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Trickster Online:Charm Skills

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Contents

These are the first job skills available to the Cat and Raccoon classes.

Note: Keep in mind, when using the formulas, to change the percents to decimals. To do so, move the decimal two places to the left. Ex. 65% = .65, 150% = 1.50

Types of Skills:

  • Timer Skill
    • The skill is applied to the self or others for a given period.
    • This skill type usually consists of skills that change character attributes.
  • On/Off Skill
    • One time use skill.
    • An attack skill or attack magic spell would fall in this category.
  • Passive Skill
    • Once learned, the Passive Skills are in effect continuously without the use of MP or special movement.
    • Learning a special technique or skills that raise stats like MP and weight are Passive Skills.

Warm Up

Icon Name TM Level Skill Type Learn Prerequisite
Image:TO Warm Up.jpg Warm Up 0 On-Off 0 None
Beginner skill with fixed damage.
Notes Cannot be bought in stores, and is only received by Charm-Types from Magician Sephira - Tutorial - 3rd Stage.
Level MP Cooldown Max Damage
1 22 1 second 85

Power Blow

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Power Blow.jpg Power Blow 1 On-Off 1 2 Image:TO Clione Card.gif Clione Card x2 None
Uses both fists to deliver a powerful attack on a single target.
Formula Damage = AP × Multiplier
Notes Damage can be increased by learning Titanium Wrist
Level MP Cooldown Multiplier
1 30 3 seconds 120%
2 34 3 seconds 130%
3 38 3 seconds 140%
4 42 3 seconds 150%
5 46 3 seconds 160%
6 50 3 seconds 170%
7 54 3 seconds 180%
8 58 3 seconds 190%
9 62 3 seconds 200%
10 78 3 seconds 210%
Master 94 3 seconds 240%

Dodge Master

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Dodge Master.jpg Dodge Master 10 Timer 1 2 Image:TO Hula Octopus Card.gif Hula Octopus Card x2 None
Raises HV for a certain period of time.
Formula (Base HV + Equip HV) × Multiplier
Level MP Cooldown Multiplier Duration
1 80 10 seconds 1.11 60 seconds
2 100 10 seconds 1.13 65 seconds
3 120 10 seconds 1.16 70 seconds
4 140 10 seconds 1.19 75 seconds
5 160 10 seconds 1.22 80 seconds
6 180 10 seconds 1.25 90 seconds
7 200 10 seconds 1.28 95 seconds
8 220 10 seconds 1.31 100 seconds
9 240 10 seconds 1.34 105 seconds
10 260 10 seconds 1.37 110 seconds
Master 300 10 seconds 1.45 120 seconds

Galder Throw

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Galder Throw.jpg Galder Throw 20 On/Off 2 2 Image:TO Gold G Card.gif Gold G Card x2 None
Consumes 100 Galders to deal damage on a single target.
Formula Fixed Damage.
AC for 100% hit rate = 32.5 + (Target HV Lvl × 2.5)
Notes Ignores target DP and Physical Resistance.
Can bypass Shield of Heaven, but can be blocked by Guard.
Level MP Cooldown Damage Critical damage
1 20 2s 200 300
2 22 2s 250 375
3 24 2s 300 450
4 26 2s 350 525
5 28 2s 400 600
6 30 2s 450 675
7 32 2s 500 750
8 34 2s 550 825
9 36 2s 600 900
10 38 2s 650 975
Master 44 2s 800 1200

Magic Meltdown

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Magic Meltdown.jpg Magic Meltdown 20 Timer 1 2 Image:TO Gold G Card.gif Gold G Card x2 None
Decreases target's MA for a certain period of time.
Formula MA Decrease = HV × Reduction %
Level MP Cooldown Reduction % Duration
1 28 5s 15% 12s
2 30 5s 18% 14s
3 32 5s 21% 16s
4 34 5s 24% 18s
5 36 5s 27% 20s
6 38 5s 30% 22s
7 40 5s 33% 24s
8 42 5s 36% 26s
9 44 5s 39% 28s
10 46 5s 42% 30s
Master 52 5s 51% 36s

Magic Defense Breaker

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Magic Defense Breaker.jpg Magic Defense Breaker 20 Timer 1 2 Image:TO Silver G Card.gif Silver G Card x2 None
Decreases target's MD for a certain period of time.
Formula MD Decrease = HV × 16 × Reduction %
Level MP Cooldown Reduction % Duration
1 26 5s 21% 12s
2 28 5s 24% 14s
3 30 5s 27% 16s
4 32 5s 30% 18s
5 34 5s 33% 20s
6 36 5s 36% 22s
7 38 5s 39% 24s
8 40 5s 42% 26s
9 42 5s 45% 28s
10 44 5s 48% 30s
Master 50 5s 57% 36s

Mana Reflector

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Mana Reflector.jpg Mana Reflector 20 Timer 2 2 Image:TO Nephthys Card.gif Nephthys Card x2 None
Barrier that reduces and reflects back received magical damage.
Formula r = [(HV + 30) ÷ 100] × m
True Damage = Raw Damage x (1 - r)
True Damage (with Sumo Suit) = Raw Damage × (1 - r) × (1 - s)
Reflect Damage = Raw Damage × r
Notes r (Reduction %) is capped at 80, which can be achieved at 152 HV.
s stands for Sumo Suit.
Magic damage can be inflicted by Monsters, Dragons and Sheeps skills, and doesn't include damage from equips compounded with elemental attributes.
Mana Reflector must be cast first BEFORE Sumo Suit, for their effects to stack.
Level MP Cooldown Modifier (m) Duration
1 100 5s 20 20s
2 120 5s 22 22s
3 140 5s 24 24s
4 160 5s 26 26s
5 180 5s 28 28s
6 200 5s 30 30s
7 220 5s 32 32s
8 240 5s 34 34s
9 260 5s 36 36s
10 280 5s 38 38s
Master 340 5s 44 44s

Shield All

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Shield All.jpg Shield All 25 Timer 3 3 Image:TO Mummy Card.gif Mummy Card x2 Mana Reflector (Lv.10)
Increases user's and party members' DP for a certain period of time.
Formula (Base DP + Equip DP) x d1
Notes Stacks with Sturdy Shield.
Has limited effect range.
Level MP Cooldown DP Increase % (d1) Duration
1 200 10s 6 100s
2 210 10s 7 105s
3 220 10s 8 110s
4 230 10s 9 115s
5 240 10s 10 120s
6 250 10s 11 125s
7 260 10s 12 130s
8 270 10s 13 135s
9 280 10s 14 140s
10 290 10s 15 145s
Master 320 10s 18 160s

Sturdy Shield

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Sturdy Shield.jpg Sturdy Shield 30 Timer 2 2 Image:TO Turvy Card.gif Turvy Card x2 None
Increases user DP for a certain period of time.
Formula (Base DP + Equip DP) x d2
Total DP (with Shield All) = (Base DP + Equip DP) × (d1 + d2)
Notes Stacks with Shield All.
d1 stands for Increase % from Shield All.
If Shield All and Sturdy Shield are both mastered, total DP bonus is equal to 52%.
Level MP Cooldown Increase % (d2) Duration
1 100 10s 10 40s
2 120 10s 12 44s
3 140 10s 14 48s
4 160 10s 16 52s
5 180 10s 18 56s
6 200 10s 20 60s
7 220 10s 22 64s
8 240 10s 24 68s
9 260 10s 26 72s
10 280 10s 28 76s
Master 320 10s 34 90s

Titanium Wrist

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Titanium Wrist.jpg Titanium Wrist 40 Passive 3 3 Image:TO Koom Card.gif Koom Card x2 Power Blow (Lv.10)
Passive skill that augments Power Blow by increasing its strength.
Formula AP × (t + a)
Notes a stands for Attack % of Power Blow.
When Power Blow and Titanium Wrist are both mastered, total Attack % is 320.
Level Damage Modifier (t)
1 +20%
2 +25%
3 +30%
4 +35%
5 +40%
6 +45%
7 +50%
8 +55%
9 +60%
10 +65%
Master +80%

Skunk Pouch

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Skunk Pouch.jpg Skunk Pouch 40 Timer 3 3 Image:TO Koom Card.gif Koom Card x2 None
Knocks out an enemy for a short period of time.
Formula None.
Notes When successful, target cannot move.
The higher the level of this skill, the higher the success rate.
Level MP Cooldown Duration
1 120 5 seconds 2 seconds
2 130 5 seconds 3 seconds
3 140 5 seconds 4 seconds
4 150 5 seconds 5 seconds
5 160 5 seconds 6 seconds
6 170 5 seconds 7 seconds
7 180 5 seconds 8 seconds
8 190 5 seconds 9 seconds
9 200 5 seconds 10 seconds
10 210 5 seconds 11 seconds
Master 240 5 seconds 12 seconds

Physical Training

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Physical Training.jpg Physical Training 45 Passive 2 2 Image:TO Mimic Card.gif Mimic Card x2 None
Increases HP.
Formula ( 3000 x Modifier ) ÷ 100
Level HP Increase Status Level Conversion (Modifier)
1 500 16.7
2 600 20.0
3 710 23.7
4 830 27.7
5 960 32.0
6 1100 36.7
7 1250 41.7
8 1410 47.0
9 1580 52.7
10 1760 58.7
Master 2360 78.7

Final Blow

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Final Blow.jpg Final Blow 50 On/Off 3 3 Image:TO Guiana Card.gif Guiana Card x2 Sturdy Shield (Lv.10)
Inflicts damage that is equal to the damage received.
Formula AP + [(Max HP - Current HP) ÷ 10] × m
Level MP Cooldown Attack % Mag. Ratio (m)
1 80 3.5s 120 0.8
2 90 3.5s 142.5 0.95
3 100 3.5s 165.0 1.1
4 110 3.5s 187.5 1.25
5 120 3.5s 210.0 1.4
6 130 3.5s 232.5 1.55
7 140 3.5s 255.0 1.7
8 150 3.5s 277.5 1.85
9 160 3.5s 300.0 2.0
10 170 3.5s 322.5 2.15
Master 200 3.5s 390.0 2.60
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